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Advanced real-time animation

  • Mark Leeney
  • , Darragh Maloney
    • Atlantic Technological University

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    3D computer games with animated characters are restricted to the animations provided by an animator.Treating the animations as a series of digital signals allows digital signal processing techniques to be applied with the aim of decreasing the workload of an animator while allowing the character to interact better with its environment. These techniques involve treating an animation as a continuous signal, sampling it, passing it through a low pass filter and then subtracting the low passes to get band passes. The band passes can be altered before summing them to get back an altered animation. Timewarping animations is also discussed with the aim of better improving the combination of animations and poses. This paper explores a method for having a character perform different animations using only simple base animations and discrete poses incorporating a multiresolution and timewarping approach.

    Original languageEnglish
    Title of host publicationProceedings of CGAMES 2006 - 9th International Conference on Computer Games
    Subtitle of host publicationArtificial Intelligence and Mobile Systems
    EditorsBryan Duggan, Hugh McAtamney, Quasim Mehdi, Fred Mtenzi
    PublisherUniversity of Wolverhampton
    Pages151-156
    Number of pages6
    ISBN (Electronic)0954901622
    Publication statusPublished - 2006
    Event9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006 - Dublin, Ireland
    Duration: 22 Nov 200624 Nov 2006

    Publication series

    NameProceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems

    Conference

    Conference9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006
    Country/TerritoryIreland
    CityDublin
    Period22/11/0624/11/06

    Keywords

    • Computer animation
    • Motion blending
    • Motion filtering
    • Timewarping

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