TY - GEN
T1 - Agile design science research
AU - Conboy, Kieran
AU - Gleasure, Rob
AU - Cullina, Eoin
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
PY - 2015
Y1 - 2015
N2 - As design science has matured, prescriptive frameworks and best practices have been advanced to assist researchers and lay out the academic standards for the paradigm. We argue that the problem-solving model underlying much of this progress has limited the ability of researchers to produce creative artefacts. To address this, we propose an amended Agile Design Science Research Methodology (ADSRM). ADSRM draws upon breakthroughs made in industry by those adopting ‘agile’ perspectives on IT development. This agile perspective balances procedural rigour with the need to consider empiricallydriven problem/solution coevolution, allowing development to hone in on the most meaningful and unanticipated of problems. ADSRM proposes amendments to several existing DSR best practices, as well as two entirely new components to be modelled in the design process, namely a problem backlog and a hardening sprint. The value of these additions is illustrated in two exemplar cases.
AB - As design science has matured, prescriptive frameworks and best practices have been advanced to assist researchers and lay out the academic standards for the paradigm. We argue that the problem-solving model underlying much of this progress has limited the ability of researchers to produce creative artefacts. To address this, we propose an amended Agile Design Science Research Methodology (ADSRM). ADSRM draws upon breakthroughs made in industry by those adopting ‘agile’ perspectives on IT development. This agile perspective balances procedural rigour with the need to consider empiricallydriven problem/solution coevolution, allowing development to hone in on the most meaningful and unanticipated of problems. ADSRM proposes amendments to several existing DSR best practices, as well as two entirely new components to be modelled in the design process, namely a problem backlog and a hardening sprint. The value of these additions is illustrated in two exemplar cases.
KW - Agile
KW - Design science
KW - Software development
UR - http://www.scopus.com/inward/record.url?scp=84937485455&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-18714-3_11
DO - 10.1007/978-3-319-18714-3_11
M3 - Conference contribution
AN - SCOPUS:84937485455
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 168
EP - 180
BT - New Horizons in Design Science
A2 - Donnellan, Brian
A2 - VanderMeer, Debra
A2 - Kenneally, Jim
A2 - Winter, Robert
A2 - Rothenberger, Marcus
A2 - Helfert, Markus
PB - Springer Verlag
T2 - 10th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2015
Y2 - 20 May 2015 through 22 May 2015
ER -