@inproceedings{6cd9e9051c1c4c88972d58960c178841,
title = "Animating horse gaits and transitions",
abstract = "Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.",
author = "Murphy, {J. E.} and H. Carr and M. O'Neill",
year = "2010",
language = "English",
isbn = "9783905673753",
series = "Theory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings",
pages = "215--222",
booktitle = "Theory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings",
note = "8th Theory and Practice of Computer Graphics Conference, TPCG 2010 ; Conference date: 06-09-2010 Through 08-09-2010",
}