Animating horse gaits and transitions

J. E. Murphy, H. Carr, M. O'Neill

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.

Original languageEnglish
Title of host publicationTheory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings
Pages215-222
Number of pages8
Publication statusPublished - 2010
Externally publishedYes
Event8th Theory and Practice of Computer Graphics Conference, TPCG 2010 - Sheffield, United Kingdom
Duration: 6 Sep 20108 Sep 2010

Publication series

NameTheory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings

Conference

Conference8th Theory and Practice of Computer Graphics Conference, TPCG 2010
Country/TerritoryUnited Kingdom
CitySheffield
Period6/09/108/09/10

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