Can a computationally creative system create itself? Creative artefacts and creative processes

Diarmuid P. O’Donoghue, James Power, Sian O’Briain, Feng Dong, Aidan Mooney, Donny Hurley, Yalemisew Abgaz, Charles Markham

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

This paper begins by briefly looking at two of the dominant perspectives on computational creativity; focusing on the creative artefacts and the creative processes respectively. We briefly describe two projects; one focused on (artistic) creative artefacts the other on a (scientific) creative process, to highlight some similarities and differences in approach. We then look at a 2-dimensional model of Learning Objectives that uses independent axes of knowledge and (cognitive) processes. This educational framework is then used to cast artefact and process perspectives into a common framework, opening up new possibilities for discussing and comparing creativity between them. Finally, arising from our model of creative processes, we propose a new and broad 4-level hierarchy of computational creativity, which asserts that the highest level of computational creativity involves processes whose creativity is comparable to that of the originating process itself.

Original languageEnglish
Title of host publicationProceedings of the 5th International Conference on Computational Creativity, ICCC 2014
EditorsSimon Colton, Dan Ventura, Nada Lavrac, Michael Cook
PublisherJozef Stefan Institute
ISBN (Electronic)9789612640552
Publication statusPublished - 2014
Externally publishedYes
Event5th International Conference on Computational Creativity, ICCC 2014 - Ljubljana, Slovenia
Duration: 10 Jun 201413 Jun 2014

Publication series

NameProceedings of the 5th International Conference on Computational Creativity, ICCC 2014

Conference

Conference5th International Conference on Computational Creativity, ICCC 2014
Country/TerritorySlovenia
CityLjubljana
Period10/06/1413/06/14

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