TY - GEN
T1 - Can a computationally creative system create itself? Creative artefacts and creative processes
AU - O’Donoghue, Diarmuid P.
AU - Power, James
AU - O’Briain, Sian
AU - Dong, Feng
AU - Mooney, Aidan
AU - Hurley, Donny
AU - Abgaz, Yalemisew
AU - Markham, Charles
N1 - Publisher Copyright:
Copyright © ICCC 2014.All rights reserved.
PY - 2014
Y1 - 2014
N2 - This paper begins by briefly looking at two of the dominant perspectives on computational creativity; focusing on the creative artefacts and the creative processes respectively. We briefly describe two projects; one focused on (artistic) creative artefacts the other on a (scientific) creative process, to highlight some similarities and differences in approach. We then look at a 2-dimensional model of Learning Objectives that uses independent axes of knowledge and (cognitive) processes. This educational framework is then used to cast artefact and process perspectives into a common framework, opening up new possibilities for discussing and comparing creativity between them. Finally, arising from our model of creative processes, we propose a new and broad 4-level hierarchy of computational creativity, which asserts that the highest level of computational creativity involves processes whose creativity is comparable to that of the originating process itself.
AB - This paper begins by briefly looking at two of the dominant perspectives on computational creativity; focusing on the creative artefacts and the creative processes respectively. We briefly describe two projects; one focused on (artistic) creative artefacts the other on a (scientific) creative process, to highlight some similarities and differences in approach. We then look at a 2-dimensional model of Learning Objectives that uses independent axes of knowledge and (cognitive) processes. This educational framework is then used to cast artefact and process perspectives into a common framework, opening up new possibilities for discussing and comparing creativity between them. Finally, arising from our model of creative processes, we propose a new and broad 4-level hierarchy of computational creativity, which asserts that the highest level of computational creativity involves processes whose creativity is comparable to that of the originating process itself.
UR - http://www.scopus.com/inward/record.url?scp=85086287316&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85086287316
T3 - Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014
BT - Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014
A2 - Colton, Simon
A2 - Ventura, Dan
A2 - Lavrac, Nada
A2 - Cook, Michael
PB - Jozef Stefan Institute
T2 - 5th International Conference on Computational Creativity, ICCC 2014
Y2 - 10 June 2014 through 13 June 2014
ER -