Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games

Research output: Contribution to conferencePaperpeer-review

4 Citations (Scopus)
Original languageEnglish (Ireland)
DOIs
Publication statusPublished - 27 Jul 2015
EventIEEE 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES) - Louisville, United States
Duration: 27 Jul 201529 Jul 2015

Conference

ConferenceIEEE 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)
Abbreviated titleCGAMES
Country/TerritoryUnited States
CityLouisville
Period27/07/1529/07/15

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Brain-computer interaction BCI
  • Motion Onset Visually Evoked Potentials
  • Electroencephalography (EEG)
  • Gaming
  • 3D Graphics
  • Visualisation

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