Effect of using game-based methods on learning efficiency: Teaching management to engineers

Natalia Stepanova, Viola Larionova, Yury Davy, Ken Brown

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

The paper describes results of using a design approach, which combines gamification and electronic learning (e-learning) for teaching management students in engineering disciplines. The focus of the research was to determine, which combination of approaches and methods would provide the most effective from the students’ perspective. A sample of students (n = 170) was randomized and divided into a reference group and two test groups. The reference group was taught using the traditional face-to-face learning approach of Ural Federal University. Test group 1 was selected for teaching by e-learning, and test group 2 was taught using a combined traditional and distant learning approach. The total sample of students was pretested at the beginning of the course to establish a baseline for comparison purposes. On completion of the study at the end of the course all the students took a standardized test in order to assess learning results. Self-reported levels of student satisfaction were encouragingly good and the paper presents test statistics along with a discussion on the results of the student feedback. The efficiency of the three methods is explored with suggestions for future research.

Original languageEnglish
Title of host publicationProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
EditorsMelanie Ciussi
PublisherDechema e.V.
Pages660-668
Number of pages9
ISBN (Electronic)9781911218999
Publication statusPublished - 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Sophia Antipolis, France
Duration: 4 Oct 20185 Oct 2018

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2018-October
ISSN (Print)2049-0992

Conference

Conference12th European Conference on Game Based Learning, ECGBL 2018
Country/TerritoryFrance
CitySophia Antipolis
Period4/10/185/10/18

Keywords

  • Assessment
  • E-learning
  • Efficiency
  • Gamification
  • Learning

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