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Engineering Ethics Education Bingo 1.0

  • Shannon Chance
  • , Mike Murphy
  • , Celina P. Leão
  • , Mircea Tobosaru
  • , Mary Nolan

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper introduces Engineering Ethics Education (EEE) Bingo 1.0, an active learning tool designed to support ethics education among engineering educators. Drawing inspiration from game-based learning, EEE Bingo provides a playful yet purposeful framework for exploring diverse pedagogical approaches in engineering ethics. The game stimulates discussion and reflection on the alignment between ethical issues and suitable teaching methods, promoting greater pedagogical awareness and collaboration. This paper outlines the motivation behind the game, its structure and rules, and illustrative
examples. EEE Bingo encourages critical engagement with teaching strategies, reinforcing the importance of contextualized, interdisciplinary, and reflective ethics education.
Keywords: Active Learning; Engineering Ethics Education; Game-Based Learning; Pedagogical Methods; Interdisciplinary Approaches.
Original languageEnglish
Pages212-219
Number of pages8
DOIs
Publication statusPublished - 25 Jun 2025
Event17th International Symposium on Project Approaches in Engineering Education, PAEE 2025 and 22nd Active Learning in Engineering Education Workshop, ALE 2025 - Porto, Portugal
Duration: 25 Jun 202527 Jun 2025

Conference

Conference17th International Symposium on Project Approaches in Engineering Education, PAEE 2025 and 22nd Active Learning in Engineering Education Workshop, ALE 2025
Country/TerritoryPortugal
CityPorto
Period25/06/2527/06/25

Keywords

  • Active Learning
  • Engineering Ethics Education
  • game-based learning
  • interdisciplinary approaches
  • pedagogical methods

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