Abstract
This paper introduces Engineering Ethics Education (EEE) Bingo 1.0, an active learning tool designed to support ethics education among engineering educators. Drawing inspiration from game-based learning, EEE Bingo provides a playful yet purposeful framework for exploring diverse pedagogical approaches in engineering ethics. The game stimulates discussion and reflection on the alignment between ethical issues and suitable teaching methods, promoting greater pedagogical awareness and collaboration. This paper outlines the motivation behind the game, its structure and rules, and illustrative
examples. EEE Bingo encourages critical engagement with teaching strategies, reinforcing the importance of contextualized, interdisciplinary, and reflective ethics education.
Keywords: Active Learning; Engineering Ethics Education; Game-Based Learning; Pedagogical Methods; Interdisciplinary Approaches.
examples. EEE Bingo encourages critical engagement with teaching strategies, reinforcing the importance of contextualized, interdisciplinary, and reflective ethics education.
Keywords: Active Learning; Engineering Ethics Education; Game-Based Learning; Pedagogical Methods; Interdisciplinary Approaches.
| Original language | English (Ireland) |
|---|---|
| Publication status | Published - 25 Jun 2025 |
| Event | PAEE/ALE – International Conference on Active Learning in Engineering Education: PAEE – Project Approaches in Engineering Education ALE – Active Learning in Engineering Education Network - Portugal, Porto Duration: 25 Jun 2025 → 27 Jun 2025 http://paee.dps.uminho.pt/ |
Conference
| Conference | PAEE/ALE – International Conference on Active Learning in Engineering Education |
|---|---|
| Abbreviated title | PAEE/ALE |
| City | Porto |
| Period | 25/06/25 → 27/06/25 |
| Internet address |