Gait optimisation for distinct horse models using grammatical evolution

James E. Murphy, Michael O'Neill, Hamish Carr

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Motion data is required for realistic animation of physics-based animal models. This data is expensive to acquire for a single animal and in herd situations, the large variation in animal shape and consequent motion increases this expense. We propose a method in which data measured from a single horse can be used to animate horses of different age, breed and conformation. The construction and animation of a physics-based horse is described. Details of an application, which automatically generates horse models of a user-specified age, are also presented. We compare two approaches in which Grammatical Evolution is used to optimise a generated model's motion parameters, to produce realistic motion. In one approach, the constant coefficients of a model's spring-damper based muscle system are optimised prior to the gait optimisation. We contrast this method with a parallel optimisation of both spring-damper constants and gait. The sequential approach was found to be the most successful for gait optimisation.

Original languageEnglish
Title of host publicationMendel
EditorsMatousek Radek
PublisherBrno University of Technology
Pages1-8
Number of pages8
ISBN (Electronic)9788021438842
Publication statusPublished - 2009
Externally publishedYes
Event15th International Conference on Soft Computing: Evolutionary Computation, Genetic Programming, Fuzzy Logic, Rough Sets, Neural Networks, Fractals, Bayesian Methods, MENDEL 2009 - Brno, Czech Republic
Duration: 24 Jun 200926 Jun 2009

Publication series

NameMendel
ISSN (Print)1803-3814

Conference

Conference15th International Conference on Soft Computing: Evolutionary Computation, Genetic Programming, Fuzzy Logic, Rough Sets, Neural Networks, Fractals, Bayesian Methods, MENDEL 2009
Country/TerritoryCzech Republic
CityBrno
Period24/06/0926/06/09

Keywords

  • Gait optimisation
  • Grammatical Evolution
  • Horse
  • Physics-based animation
  • Spring-damper system

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