Skip to main navigation Skip to search Skip to main content

Gamification of computer programming tasks to promote the growth mind-set in a disadvantaged school

  • Garry Gorman
  • , Nigel McKelvey
  • , Thomas Dowling
    • Atlantic Technological University

    Research output: Contribution to journalArticlepeer-review

    1 Citation (Scopus)

    Abstract

    This paper describes a growth mindset intervention with junior cycle coding students in a disadvantaged school in Ireland. This intervention builds on the work of O’Rourke et al. and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data revealed a large drop in the perseverance of effort with the control group while learning computer programming. Significantly, the intervention shielded the focus group from experiencing the same drop while learning to code. This research found an increase in the growth mindset behaviour as the intervention progressed. Additionally, the study revealed that some game elements were effective at incentivising growth mindset behaviour like perseverance, while others were less successful. These findings are important for educators to consider when they find their coding students showing a helpless response to challenge as this research sets out a clear path to successfully incentivise persistence and changing strategy in the face of challenge.

    Original languageEnglish
    JournalInternational Journal of Game-Based Learning
    Volume12
    Issue number1
    DOIs
    Publication statusPublished - 1 Jan 2022

    Keywords

    • Blockly
    • Gamification
    • Grit
    • Growth Mindset
    • Programing
    • Tenacity

    Fingerprint

    Dive into the research topics of 'Gamification of computer programming tasks to promote the growth mind-set in a disadvantaged school'. Together they form a unique fingerprint.

    Cite this