Obtaining experience in change management using sprint games

Natalia Stepanova, Viola Larionova, Alla Drozdova, Ken Brown

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Brief life case-based games are referred to as sprint games. The short games strengthened with predefined gaming construct and gaming components are used under conditions of limited time. Gaming components can include, for example, competition and struggle for the prize. Introduction of these components into learning environment help bridging game with reality, creating business-like atmosphere of competition and maximizing gains within the game. Sprint games help forming efficient management skills. There are several types of sprint games that differ in terms of content and approaches taken. In our practice we use several types of short games depending on the tasks that we pursue. We are ready to share experience, but the key point is: the one that would understand potential clients better and faster, and present the product the customers are ready to pay for-wins. Such experience of change management is important and actual for a modern entrepreneur, helping to adopt company strategy with regard to internal and external challenges.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Game Based Learning, ECGBL 2019
EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
PublisherDechema e.V.
Pages694-704
Number of pages11
ISBN (Electronic)9781912764389
DOIs
Publication statusPublished - 2019
Event13th International Conference on Game Based Learning, ECGBL 2019 - Odense, Denmark
Duration: 3 Oct 20194 Oct 2019

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2019-October
ISSN (Print)2049-0992

Conference

Conference13th International Conference on Game Based Learning, ECGBL 2019
Country/TerritoryDenmark
CityOdense
Period3/10/194/10/19

Keywords

  • Change management
  • Consumers
  • Skills
  • Sprint games
  • Targeting

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