TY - GEN
T1 - The serious games in the territorial socio-economic systems development
AU - Stepanova, Natalia
AU - Larionova, Viola
AU - Drozdova, Alla
AU - Brown, Ken
N1 - Publisher Copyright:
© 2020 Dechema e.V.. All rights reserved.
PY - 2020
Y1 - 2020
N2 - We consider the important role of universities in urban development of the cities of the future. The new promising live gaming practices, business communications, and strategy games can help with it. During a few years we have been actively using promising new technologies in a playful way. The purpose of the games is to identify the leaders of future changes, to involve the public organizations, business communities and city administrations in joint venture. The proposed project activity in a team game combines lightness, creativity, game, logic, expert knowledge and communication. On the basis of real city cases, a space is created for open and trusting cross-social communication between representatives of government, business, public associations, and active citizens. Through solving the cases, the participants analyze the role of various communities in the economy, law, politics and social sphere. They also exchange methods of studying the communities' functioning and how to assess these community's impact on the development processes of institutions and territories. Game practices are accessible to everyone through the disciplines of educational programs, additional training and socially significant events of urban communities. Thus, forming an active civic life position, games involve active citizens and young people in resolving issues of urban development.
AB - We consider the important role of universities in urban development of the cities of the future. The new promising live gaming practices, business communications, and strategy games can help with it. During a few years we have been actively using promising new technologies in a playful way. The purpose of the games is to identify the leaders of future changes, to involve the public organizations, business communities and city administrations in joint venture. The proposed project activity in a team game combines lightness, creativity, game, logic, expert knowledge and communication. On the basis of real city cases, a space is created for open and trusting cross-social communication between representatives of government, business, public associations, and active citizens. Through solving the cases, the participants analyze the role of various communities in the economy, law, politics and social sphere. They also exchange methods of studying the communities' functioning and how to assess these community's impact on the development processes of institutions and territories. Game practices are accessible to everyone through the disciplines of educational programs, additional training and socially significant events of urban communities. Thus, forming an active civic life position, games involve active citizens and young people in resolving issues of urban development.
KW - Improvement
KW - Leaders
KW - Projects
KW - Serious games
KW - Strategy games
KW - Urban development
UR - http://www.scopus.com/inward/record.url?scp=85096710234&partnerID=8YFLogxK
U2 - 10.34190/GBL.20.037
DO - 10.34190/GBL.20.037
M3 - Conference contribution
AN - SCOPUS:85096710234
T3 - Proceedings of the European Conference on Games-based Learning
SP - 575
EP - 585
BT - Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
A2 - Fotaris, Panagiotis
PB - Dechema e.V.
T2 - 14th European Conference on Game Based Learning, ECGBL 2020
Y2 - 24 September 2020 through 25 September 2020
ER -