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The serious games in the territorial socio-economic systems development

  • Natalia Stepanova
  • , Viola Larionova
  • , Alla Drozdova
  • , Ken Brown
  • Ural Federal University
  • Humanitarian University
  • Letterkenny Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We consider the important role of universities in urban development of the cities of the future. The new promising live gaming practices, business communications, and strategy games can help with it. During a few years we have been actively using promising new technologies in a playful way. The purpose of the games is to identify the leaders of future changes, to involve the public organizations, business communities and city administrations in joint venture. The proposed project activity in a team game combines lightness, creativity, game, logic, expert knowledge and communication. On the basis of real city cases, a space is created for open and trusting cross-social communication between representatives of government, business, public associations, and active citizens. Through solving the cases, the participants analyze the role of various communities in the economy, law, politics and social sphere. They also exchange methods of studying the communities' functioning and how to assess these community's impact on the development processes of institutions and territories. Game practices are accessible to everyone through the disciplines of educational programs, additional training and socially significant events of urban communities. Thus, forming an active civic life position, games involve active citizens and young people in resolving issues of urban development.

Original languageEnglish
Title of host publicationProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
EditorsPanagiotis Fotaris
PublisherAcademic Conferences and Publishing International Limited
Pages575-585
Number of pages11
Edition2020
ISBN (Electronic)9781912764709
ISBN (Print)9781912764716
DOIs
Publication statusPublished - 24 Sep 2020
Externally publishedYes
Event14th European Conference on Game Based Learning, ECGBL 2020: A virtual conference hosted by the University of Brighton - Virtual , United Kingdom
Duration: 24 Sep 202025 Sep 2020
https://www.academic-conferences.org/conferences/ecgbl/

Publication series

NameProceedings of the 14th International Conference on Game Based Learning, ECGBL 2020

Conference

Conference14th European Conference on Game Based Learning, ECGBL 2020
Country/TerritoryUnited Kingdom
Period24/09/2025/09/20
Internet address

Keywords

  • improvement
  • leaders
  • projects
  • serious games
  • strategy games
  • urban development

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