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Using dilemmas to make important decisions: Analyzing situations based on the covid pandemic

  • Daria Shalina
  • , Natalia Stepanova
  • , Viola Larionova
  • , Azeddine Bouziane
  • , Nana Incirveli
  • , Ken Brown
    • Ural Federal University
    • University of Bechar
    • Tbilisi State Art Academy

    Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

    Abstract

    The study describes the problem of the complexity of decision-making. If there is any problem, the person is faced with the question of whether to perform an action or not. Our research focuses on the use of role-playing games to solve debatable situations, that is, where a dilemma appears. Today, covid dilemmas are relevant. Players are offered a brief description of a certain situation with controversial solutions to an urgent problem. This study presents practical cases that relate to vaccination against coronavirus. The participants of the game are divided into teams by roles, discuss and formulate their arguments in favor of a certain decision, depending on the chosen role. Next, each of the participants tries to prove the correctness of their point of view in a reasoned way. If the dilemma is decided by a majority vote, then those players who have convinced those present of their point of view in solving the dilemma win. Thus, the problem situation is considered from different sides and a common compromise solution is reached, taking into account the interests of all players.

    Original languageEnglish
    Title of host publicationProceedings of the 15th European Conference on Game Based Learning, ECGBL 2021
    EditorsPanagiotis Fotaris
    PublisherDechema e.V.
    Pages648-655
    Number of pages8
    ISBN (Electronic)9781914587122
    DOIs
    Publication statusPublished - 2021
    Event15th European Conference on Game Based Learning, ECGBL 2021 - Brighton, United Kingdom
    Duration: 24 Sept 2020 → 25 Sept 2020

    Publication series

    NameProceedings of the European Conference on Games-based Learning
    Volume2021-September
    ISSN (Print)2049-0992

    Conference

    Conference15th European Conference on Game Based Learning, ECGBL 2021
    Country/TerritoryUnited Kingdom
    CityBrighton
    Period24/09/20 → 25/09/20

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Keywords

    • Coronavirus
    • Decision-making
    • Dilemma
    • Role-playing game

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