Using dilemmas to make important decisions: Analyzing situations based on the covid pandemic

Daria Shalina, Natalia Stepanova, Viola Larionova, Azeddine Bouziane, Nana Incirveli, Ken Brown

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The study describes the problem of the complexity of decision-making. If there is any problem, the person is faced with the question of whether to perform an action or not. Our research focuses on the use of role-playing games to solve debatable situations, that is, where a dilemma appears. Today, covid dilemmas are relevant. Players are offered a brief description of a certain situation with controversial solutions to an urgent problem. This study presents practical cases that relate to vaccination against coronavirus. The participants of the game are divided into teams by roles, discuss and formulate their arguments in favor of a certain decision, depending on the chosen role. Next, each of the participants tries to prove the correctness of their point of view in a reasoned way. If the dilemma is decided by a majority vote, then those players who have convinced those present of their point of view in solving the dilemma win. Thus, the problem situation is considered from different sides and a common compromise solution is reached, taking into account the interests of all players.

Original languageEnglish
Title of host publicationProceedings of the 15th European Conference on Game Based Learning, ECGBL 2021
EditorsPanagiotis Fotaris
PublisherDechema e.V.
Pages648-655
Number of pages8
ISBN (Electronic)9781914587122
DOIs
Publication statusPublished - 2021
Event15th European Conference on Game Based Learning, ECGBL 2021 - Brighton, United Kingdom
Duration: 24 Sep 202025 Sep 2020

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2021-September
ISSN (Print)2049-0992

Conference

Conference15th European Conference on Game Based Learning, ECGBL 2021
Country/TerritoryUnited Kingdom
CityBrighton
Period24/09/2025/09/20

Keywords

  • Coronavirus
  • Decision-making
  • Dilemma
  • Role-playing game

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